The game leaders initiate the game by telling the background game story. Then they hand out question cards to teams of players, who may choose difficulty level. Harder questions take more time to solve, but they also give more points. The teams then look for clues and evidence among the game posters at the venue. When a team think they have found an answer, they approach a game leader. If the answer is correct, the question card is “published” along with its corresponding answer card on a table supervised by game leaders. On the table with published questions and answers, knowledge about Mundus’ world accumulates during the game, for other teams to learn from and use. The team with most points wins the game. A game session lasts about one hour.
Expedition Mundus is developed by the young academy in the Netherlands, De Jonge Akademie. Young Academy of Sweden launched the game in Sweden in 2015, in both Swedish and English.
Expedition Mundus in PDF-format.
A video introduction to Expedition Mundus. Film: De Jonge Akademie
1. We play Expedition Mundus at our summer research school Forskarmöten (Research Encounters) 2016. Academy member Palle Dahlstedt, Professor in art and technology at Aalborgs University, is one of the game leaders and introduces the game. 2. Correct answer? A participant approaches a game leader to present the team's theory. 3. Correct answers are “published” on a table and provide clues for all teams. Photo: Anna Kjellström and Annika Moberg/Young Academy of Sweden
1. Members Martin Leijnse, Associate professor in Physics at Lunds University, and Maria Tenje, Associate professor in Microsystems Technology at Uppsala University and Lund University, played Expedition Mundus at Researcher's Night in Lund 2016. 2. Players investigate game posters and discuss possible clues. Photo: Vattenhallen Science Center in Lund
©The copyright of Expeditie Moendoes (Dutch) and Expedition Mundus (English) for primary and secondary education is owned by De Jonge Akademie & De Praktijk. The original game was made possible by SNS REAAL Fonds and the Royal Netherlands Academy of Arts and Sciences (KNAW).
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